Creative Lead and Associate Art Director with 15+ years’ experience across games, film, TV, and real-time production.
My background spans practical effects, virtual production, and real-time development, with a focus on building environments that support both visual storytelling and real-world constraints.
I’ve worked across multidisciplinary teams to take projects from early concept through to final delivery, coordinating between art, design, technical and production teams to keep work aligned and moving forward.
Earlier in my career, I worked in practical effects, building sets, props, and prosthetics for film and TV. That experience continues to inform how I approach environment design, with a strong awareness of scale, material, and how things function in physical space.
More recently, my work has focused on leading teams, defining visual direction, and supporting delivery across multiple projects. I’m particularly interested in work that brings together digital and physical environments, especially within experiential and location-based contexts.
Open to opportunities in creative production, experiential, and real-time development.